Ghost in the Shell
Ghost in the Shell: in a future where people are ‘more cyborgs than human’ a criminal virus-entity known as ‘The Puppet Master’ is trying to find the perfect humanoid host to hijack. Watching this now, after experiencing +20 years of Sci-Fi it’s amazing to see how much influence this movie has had on the genre’s modern landscape: you’re continually reminded of things like The Matrix (pretty much just one big homage), Metal Gear Solid, Inception. A.I., Lucy, Ex Machina… The storyline is complex, and feels way ahead of its time – talking about computing, A.I. and robotics in ways that we’re not even doing yet, over twenty years on. Technically, the film is visually astounding; the way it captures light / reflections / textures, and blends 3D rendering with cell animation is truly mesmerizing. There are however a lot of ‘filler’ or stretched out scenes in order to hit the ‘feature length’ mark: very long credits; pointless (and long) montages; and even irrelevant scenes. The root of the film is the question “what makes us human?” Unfortunately, this leads to a lot of waffle between the characters about the ‘ghosts’ (souls), ‘self’, and brain/body connections… overlong and over-wordy scene after scene brings this up in a “Philosophy 101” manner; but ultimately, the question is never really answered. Peppered with brief and intense action set pieces, but primarily pop-philosophy; Ghost in the Shell is a film that looks fantastic and is easy to admire or respect, but it’s not particularly entertaining, and feels intellectually inferior compared to the ideas it’s struggling to wrestling with.