13 Assassins
13 Assassins: a group of chosen samurai are tasked with killing an evil lord, for the future of Feudal Japan! The first hour is intense, but slow-paced – perked up with some token Takashi maddness / grotesque violence. Then you have the 45 minute long action scene, which starts as a tactical battle but quickly turns into a bit of a generic hack-and-slash – and you don’t see much action, just swords flying and splatter sound effects. Takashi does a good job of playing up / emphasising what outsiders most associate with japan: shogun, samurai, dynasty, honor, respect, code, infatuation with death etc… almost to a patriotic level. The biggest downfall was the focus and development of all 13 characters, which doesn’t count for much when they all have the same outfit, haircut and are pretty blurry in the battle. 13 Assassins is a solid ‘against-the-odds’ type story, but collapses a bit under its own grand finale.
Score: 6/10