Indie Game, The Movie: [I am not a ‘hardcore gamer’ – regular, but haven’t bought an ‘Indie’ title since the days of PS2] – focuses on a handful of independent games developers and their hugely anticipated titles. What put me off this from the get-go is that the four main developers featured come across as such a rather whiny bunch: “my [universally acclaimed] game [that made me rich] wasn’t enjoyed by users on the level that I had intended it to…”, “In order to be a world-class games dev I’ve had to sacrifice my social life…”, “If I couldn’t release this game I’d kill myself… “My INDIE game isn’t being advertised on the Xbox Live front page…” – wise up! You’re doing this fringe hobby/lifestyle as a choice, like every other struggling actor, photographer, painter & musician that anyone has ever met. The visuals are shoe-gazingly artsy – wide-aperture super-blurry slow-panning shots, accompanied by an equally cutesy, offbeat minimal score. This style echoes the outlook of the film; focusing solely on just three games, and blurring out the entire history (and future) of computer gaming. While IGTM is an interesting look behind the curtains at a small section of that particular gaming scene, it doesn’t show you anything that you couldn’t have guessed beforehand… games developers are socially awkward / misunderstood ‘nerds’ that live with their parents and program all day? No way!?!? For me, the best thing about this was that Charlie Brooker got to make a complimentary 90-minute doc that covered the entire history of gaming – from Pong to Twitter – called “How Video Games Changed The World.” IMHO, seek that out instead.